A Better Course

“thou hast councilled a better course than thou hast allowed”

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links for 2007-09-26

September 27th, 2007 · Comments Off on links for 2007-09-26

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links for 2007-09-25

September 26th, 2007 · Comments Off on links for 2007-09-25

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links for 2007-09-24

September 25th, 2007 · Comments Off on links for 2007-09-24

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links for 2007-09-22

September 23rd, 2007 · Comments Off on links for 2007-09-22

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I’m On The Train

September 22nd, 2007 · Comments Off on I’m On The Train

One of the conventions of Tube advertising – either in trains or on the platforms – is that there can be large volumes of densely written text about your product or service because the people who are looking at your advert at all (the ones who aren’t reading) have quite a lot of time and nothing better to do.

Nintendo’s recent tube campaigns have done this well. The headline refers to what you can do in a DS game and the train on which you might do that – the Phoenix Wright advert’s headline is “Solve A Mystery On The 8:15 To Paddington”. The text underneath varies slightly for each game, but it always starts in the same way; you’re commuting, you’re typically going to spend three years of your life doing that, how about spending the time better? It’s not as patronising as that sounds, but rather some fairly well-reasoned text about a possible problem and one of a series of possible solutions, all of which are available on the DS.

Nokia, it seems, are also trying to take advantage of their viewer’s location in their current Tube posters. The headline is “Expand Your Tube Vocabulary”; after this (on the advert I saw yesterday, which I assume is one of a series) is the phrase “excuse me” followed by a variety of pronunciations of “excuse me”. The bottom right hand corner encourages the viewer to “be more nokia”.

These are two adverts that are doing ostensibly very similar things – using the (potential) consumer’s location as a starting point for pointing out the advantages of a piece of hardware, the use of which could make that location better. However, there’s a significant difference between the two that makes Nintendo’s successful and Nokia’s far less so; the former is speaking to the location, where the latter is speaking about the location.

The point of the Nokia advert – even without the large volumes of text – is quite clear. This device is for talking to people, if people talked to each other on the Tube (to the extent of basic politeness) it would be a better place, therefore this device makes the world a better place and you a better person. But the link doesn’t quite work – there’s nothing this bit of hardware can do to make the journey right then better. Commuting would certainly be more pleasant with more politeness and less shoving (so the advert is technically correct about the reader’s location) but that is a far from compelling reason to buy a particular brand of handset.

Nintendo, by contrast, are speaking to a need that exists at the point the advert is being read – are you sure you want to be spacing out like this? do you really want to read adverts for half an hour every time you finish a book mid-commute? If you had a DS right now, you’d probably be having more fun.

Of course, these companies exist in very different spheres. Nokia are in a market that is both saturated and extremely competitive, whereas Nintendo are currently doing extremely well at reaching a largely untapped market for their products. Part of this has been about meeting its potential customers where they are in terms of the hardware they make, as well as their advertising. Proving that you know your customer’s needs and proving you can meet them are very different things; it would be good to see more thought put into the latter in location-based advertising.

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links for 2007-09-21

September 22nd, 2007 · Comments Off on links for 2007-09-21

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links for 2007-09-20

September 21st, 2007 · Comments Off on links for 2007-09-20

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OnePulse, TooMany Functions

September 20th, 2007 · Comments Off on OnePulse, TooMany Functions

There are a lot of adverts for the Barclays OnePulse card in London recently, leading with a slogan that indicates that once you’ve got an Oyster card, a contactless credit card, and a Chip & Pin based credit card you really don’t need another card.

There are some things I like about this product and campaign – how unashamedly targeted at London (where, clearly, an enormous volume of young, affluent early adopters live) both are, and the obvious convenience of a card that combines the ability to travel, buy small items very easily and larger ones quite easily.

It’s the last point, though – the ability to make both small and large purchases – that makes me unsure about it as a product. It makes sense to assume that the same action – touching a card on a reader – should get you through the barriers at a rail station and buy sandwiches in Pret. In fact, these two actions are very similar in terms of the costs incurred. Buying an MacBook, by contrast, is quite different, and the idea that the same card that facilitates small, pointless impulse purchases (smoothies) might also facilitate the same thing on a much bigger scale. It’s not a card that does three useful things – it’s a card that does two very, very different useful things.

However, the fact that the action is different for the bigger purchase (entering a PIN number rather than swiping a card on a contactless reader) means that there is a meaningful division between the two types of spending. The metaphor I’d been using to think about what’s wrong with the card had been getting one fifty pound note when you wanted two twenties and a ten; it’s the same amount, but there are differences in the way you think about the units that make up that amount. The physical difference between the actions required to spend money on a large and a small scale maintain that division in a way that makes sense.

Of course, if you lose it and you don’t have any change on you, you’re still walking home from Oxford Street. But I wouldn’t expect them to lead with that as an advertising slogan.

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links for 2007-09-19

September 20th, 2007 · Comments Off on links for 2007-09-19

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Just What You Need, Part II

September 19th, 2007 · Comments Off on Just What You Need, Part II

Last week, I talked about looking at what your audience want from your product, and how to supply that. Fueled By Ramen, a record label who seem to be adapting extremely well to the new music industry, have traded heavily on something that might have been seen to be peripheral to the main product – many music fans don’t just want to listen to the music a band makes, they also want to be friends with the band.

This t-shirt starts with the idea that being in a band is having a gang:

T-shirts, however, are fairly standard band merchandise. It’s not possible to wear the same t-shirt every day – or if it is, it’s unlikely to win you any friends. If your band are going to be advertised as widely as possible, and the fans are going to feel as involved as possible, there has to be more to it than just an item of clothing.

That’s what I think is, ultimately, well executed about Fueled By Ramen’s marketing effort; if you (as a member of their core market) want to feel more involved with the band and label, that’s entirely possible. Given their (I would imagine) largely teenage market, this involved bringing out vast quantities of stationary across a range of bands – there is a fairly comprehensive range of stationary (all quite clearly marked as ‘Back To School’ products) as well as gym bags

and quite likely a wide range of other products that are not featured on the first page of the site.

It’s good marketing, obviously, because it means the fans actively advertise your band in as many locations as possible; but it’s also good marketing because the fans want to do that. Rather than throwing the message at an audience that may or may not care, it’s using the people who do care as a conduit for the message, in a much more subtle and effortless way than (for example) a street team.

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